Mar 08, 2007, 03:48 AM // 03:48
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#1
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Academy Page
Join Date: Oct 2006
Location: Little Rock, AR
Guild: XoO
Profession: R/
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best times to TA
Has anyone else noticed this? Some days and times have downright awful team quality. I only PvP and most of this time is spent in RA, as a monk (or other healer); occasionally I will play some type of necro hex build. As a monk in RA, times with better team quality I get GPs faster. Days with poor team quality I can't even seem to get 5 consec. I'd guess, though, that if some days have poor team quality, and this applies to TA too; then that would be the best time to TA.
First, Sundays have downright terrible teams in RA. You'de think that then all the teams are terrible so it doesn't make a difference, but it does. When monking, if you have good teams then you get GP's faster, even when the other teams are good. When you never get a team where even one other player knows what they are doing, you just limp through a couple of rounds then get owned by a team that has one decent damage dealer (or at least, draw to the point where you get fed up and leave). If the "Noob Sundays" rule of RA applies to TA too, then sunday would be a great day to TA though.
Of the Sundays thing, I am fairly confident. I also believe that certain times of days have lesser team quality. The effect is less so than of the whole day of Sunday however, so it is hard to say for sure. I believe, though, that late afternoons and early evenings have worse team quality.
Has anyone else noticed this, or is it just my imagination?
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Mar 08, 2007, 10:30 AM // 10:30
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I agree with above poster, good times in TA would be anything but the evening (GMT).
However then you need to find 3 other friends not at work or at school
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Mar 08, 2007, 08:20 PM // 20:20
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#4
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Academy Page
Join Date: Oct 2006
Location: Little Rock, AR
Guild: XoO
Profession: R/
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Quote:
Originally Posted by Mokone
RA is always retarded ;o
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My point is that at times it may be more retarded than at others.
Quote:
Originally Posted by Mokone
as for TA, theres empty hours and full hours, while at the full hours theres more noobs around, but also more good teams, while at the empty hours hardly anyone is around.
3 AM - 1 PM = pretty empty
2 PM - 5 PM = decent amount of players (mostly noobs)
6 PM - 2 AM = rather full, good players, also tons of noobs
^GMT, euro servers ;o from my daily playing in TA.
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I am wondering if team quality has somthing to do with the amount of players. Could it be that during the empty times, the people playing are the players who play more often anyway, making team quality higher at these times? During fuller hours, a lot of people are logging on that only log on during "prime time" hours, after work and whatnot? I've also noticed that, along with Sunday afternoons being the most busy and noobish, Saturday nights are the most empty compared to other nights; probably due to age range of what I imagine to be most typical GW player (18-30 male).
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Mar 08, 2007, 08:28 PM // 20:28
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#5
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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TA - when its active.
RA - Team quality actually does have a time when it falls:
Weekends - ALWAYS 100% retarded.
Weekdays - Retarded 90% of the time. 100% retardation occurs 3:00 PM - 6:00PM EST....American after school time.
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Mar 08, 2007, 08:59 PM // 20:59
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#6
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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yep sundays seem pretty retarded. i actually was messing about playing an endure pain w/mo infuser with peace and harmony as the elite and i won 4 in a row.
i think thats 'nuff said about the level of play in RA
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Mar 08, 2007, 09:11 PM // 21:11
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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There's generally a higher level of competition in int districts. But though you may get better teammates, you'll generally face better teams as well. When int is very active, I find there is a higher percentage of monks compared to local. However, during those peak times, it can seem like every team you face is a viable TA group. In contrast, play in local, you'll find less monks and generally a lower level of competition. If you play monk yourself, you get the choice of having competent teammates but more pressure on yourself, or (in local) less pressure, but teammates who would have trouble killing the Charr outside Piken Square. Pick your poison.
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Mar 12, 2007, 08:28 PM // 20:28
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#8
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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The best time to farm glad points is undoubtedly late night/early morning TA. However, it gets mind-numbingly boring pretty quickly since you're just steamrolling the teams that are coming from RA. Only thing that can throw a wrench in the works is if another competent TA team is doing the same thing you are, and you just keep breaking each other's streaks.
For the best level of TA competition, I'd say evening/late evening TA (weekends excluded). For the best level of RA competition, int'l districts outside of peak times.
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Apr 10, 2007, 06:58 PM // 18:58
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#9
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Lion's Arch Merchant
Join Date: Mar 2006
Location: new york
Guild: Korean Gawd Mode
Profession: Mo/A
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usually if you make a strong group after its am hours in europe, TA will run pretty smooth imo.
To the above post, top guilds don't sync RA lolll....
And trust me, those are not 12 year old americans, everyone came to america from europe so stop discriminating, MAKE LOVE NOT WAR!
Last edited by blackbane; Apr 10, 2007 at 07:05 PM // 19:05..
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Apr 11, 2007, 02:31 PM // 14:31
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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I'd say Weekend Early afternoons and late evenings is when to catch the guild teams just before and just after a GvG run.
Early afternoon sessions will be the warmup session, and the later ones will be more mess around sessions.
I'd say that primetime (evenings, you will get the more dedicated TA people in there but less GvG guilds) which may make the skill difference between foe's list teams and pugs bigger, whereas when GvG teams jump in, they are either messing around or are sluggish after a 10 GvG run =P.
When the tournies kick-in, either side of the AT's should have the same effect. But then again, GvG teams only run lame builds eh? xD
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